AI Insights · Timothy · January 2022
Top 5 Dog Games in Spain Q4 2021: Performance Insights
Discover the performance trends of the top 5 dog games on a unified platform in Spain during Q4 2021, including downloads, revenue, and active user metrics.
In the fourth quarter of 2021, the top dog games in Spain showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at the performance of these apps, based on data from Sensor Tower.
Pet Rescue Saga from King experienced a notable growth in weekly revenue, peaking at approximately $6.8K in the final week of December. Weekly downloads saw a significant surge early in December, reaching around 6.5K, before tapering off to 2.6K by the end of the month. The weekly active users saw a peak of around 34.3K in early December, but then declined to about 22.9K by the end of the quarter.
PAW Patrol Rescue World by Budge Studios showed consistent weekly revenue growth, peaking at around $829 in the week of December 20. The game maintained a steady download rate with a peak of approximately 11.1K in late October. Weekly active users fluctuated, peaking at around 29.4K in October and then stabilizing around 24.7K by the end of the quarter.
Tamadog - Puppy Pet Dog Games from Akita Limited Liability Company had a notable spike in weekly downloads in early October, reaching approximately 2.8K. Weekly revenue peaked at around $652 in the week of November 1. However, the app saw a decline in weekly active users, dropping from about 2.6K in early October to around 568 by the end of December.
BitLife Dogs - DogLife by Candywriter, LLC, released in early November, showed initial strong performance with weekly downloads peaking at approximately 1.6K in mid-December. Weekly revenue saw a peak of around $284 in the launch week but settled around $101 by the end of December. Weekly active users peaked at about 2.8K in mid-December before declining to around 1.4K.
Pet World - My Animal Shelter from Trophy Games Development A/S saw consistent weekly downloads, with a peak of approximately 2.3K in mid-October. Weekly revenue peaked at around $229 in late November. The game maintained a stable number of weekly active users, hovering around 2.9K by the end of the quarter.
For more detailed insights and data trends, visit Sensor Tower.